Cara takes the wheel against Marchetti and the team: three laps round four of Caraβs places, rainbow item boxes, power-ups to drive through, jumps, boost pads and a shortcut on every track. Hold drift through a bend until the sparks go blue, then orange, and let go for a burst.
Keys
It goes by itself (or hold βW) Β· βS brake, reverse
ββ or AD steer
Hold a turn and Shift or Space: drift; let go for a boost (in the air: a trick)
E: use your item Β· R: the drone
Hold β just as the 2 goes for a flying start
Esc pause Β· M sound Β· N music
π Call Cara: she watches the race with you and chats (on a call, hold V to talk if you chose hold to talk)
On a phone or tablet: it goes by itself. Hold the left or right half of the screen to steer; the big buttons use your item, drift and brake. Touch and hold as the 2 goes for a flying start.
Items, one at a time from the rainbow boxes
π Jade boost: a burst of speed
π«§ Bubble shield: takes one hit
πΏπ₯ Seaweed slick or a dropped mango: left behind, it spins a kart round
π Water balloon: flies after the kart just ahead
π§² Jade magnet: pulls the tokens in
Power-ups, driven through, on at once
β Sun Stone glow: faster, and karts you touch are bumped aside
π‘οΈ Shield: one hit, or one hard wall
π§² Magnet Β· β¨ Double tokens
β³ Hourglass: everyone else slows a little
π Spring tyres: higher off the ramps
π Turbo charge: every drift goes straight to orange
Driving help (Play tab): auto-gas, steering help that keeps you on the road, easy drifts, and auto drift on a touch screen. Who drives is chosen in Cara Runsβ shop; the jade tokens go into one bank with Cara Runs and Drone Dash, and the magnet, shield and spring last as long as Cara Runsβ upgrades say.