Cutting the stone, mixing the mortar, calling the friends overβ¦
A minigame in Caraβs world
A cairn, a pyramid, a temple, a lighthouse
Cara and friends are building on the headland by the sea. Each block slides in over the tower: drop it when it is right over the one below. Whatever hangs over the edge is sliced off and tumbles down, so the blocks get smaller unless you are spot on. A perfect drop keeps the whole block, and from the third perfect in a row each one grows it back a little. Build a cairn of rough stone, then a pyramid of sandstone, a temple tower of marble and a lighthouse of painted brick, and see how high it goes. Jade rides on some blocks: keep the part it sits on.
Power-ups ride on blocks too. Keep them and they wait in the tray: π§± wide block (full size, set square), π’ slow slide, π§² magnet (snaps to perfect) and π― glue drop (nothing sliced off, and even a miss sticks).
π Call Cara and she watches you build on a video call, cheering the perfects and chatting as the tower goes up.
The browser restarted its graphics. Reload to build again; your best is kept.